Contents

    Result

    Mobile payment app

    Launched with the most important core features, continuously developed and has firmly established itself in the Swiss market.

    Placeholder image
    • Ease of useThanks to user and accessibility tests, the app is intuitive to use and accessible to all user groups.
    • More featuresManagement of customer cards, coupons, wallt features and other convenience functions for the user.

    Payments to stores

    Stress-free payment at the checkout, conveniently in online shops or at the village shop around the corner. Via QR code, Bluetooth or input code.

    Placeholder image 1
    Placeholder image 1
    Placeholder image 1

    Transfers between people

    Sending and receiving money between private individuals is straightforward and possible directly.

    Placeholder image

    Initial situation

    Market situation & project start

    • Mobile payment is becoming increasingly importantThe smartphone is increasingly becoming the central means of payment.
    • Market pressure and positioningThe client is late in the market compared to the competition and has to catch up in order to secure a leading position.
    • Coordination and implementationThe client's project management works closely with our team of developers, testers, UX design and project management.

    No-code testing

    Moderated laboratory study

    Test subprojects solve tasks on the prototype (mobile & desktop) and speak their thoughts out loud in order to immediately identify hurdles.

    Illustration of a usability test with an older participant, a researcher at the smartphone and a note taker in the background.
    Screen cut of a user test app: On the left the start interface of the payment app, on the right the face of the 25-year-old user recorded via the smartphone front camera for the analysis of facial expressions and reactions.
    Screen cut of a user test app: On the left the recipient choice of the payment app, on the right the face of the 43-year-old user recorded via the smartphone front camera for the analysis of facial expressions and reactions.
    Screen cut of a user test app: On the left the amount entered in the payment app, on the right the face of the 76-year-old user recorded via the smartphone front camera for the analysis of facial expressions and reactions.
    Screen cut of a user test app: On the left the transmission confirmation of the payment app, on the right the face of the 23-year-old user recorded via the smartphone front camera for the analysis of facial expressions and reactions.

    Structure & Design Validation

    A/B testing to check texts and layout as well as card sorting to prioritize functions.

    Paper prototypes for user testing, showing marked app variants A and B on a table.
    Close-up of a card sorting session in the user research with German-language term cards for the structuring of app content.

    Role play

    Service simulation (bodystorming)

    In addition to the digital interactions, all physical processes are also simulated.

    Simulation of a payment process with a smartphone app at a test checkout in a Wizard-of-Oz user research setup.
    Simulation of a contactless payment process with a smartphone at a beacon in the context of a usability study.
    Lab setup for a Wizard-of-Oz user test with labeled stations: A shows a vending machine model, B a round table with laptop, and C the simulated checkout operated by a researcher.
    • Scenario A - QR code payment at a life-size printed vending machine.
    • Scenario B - Payment code in a clickable prototype in online retail, including checking the forced device switch between smartphone and desk screen.
    • Scenario C - Payment process via Bluetooth as a role play at the checkout with underlying time pressure due to the checkout situation.

    Field test

    The client's staff canteen

    Enables testing under real-world conditions, including social interaction and technical hardships such as offline payments.

    Real user test of a mobile payment app at a canteen cash register with a cashier in the background.

    Design cycle

    Common process of feature development

    • Customer briefingRequirements for a new function are discussed with the client and open points are clarified at at early stage.
    • Design elaborationDesign concepts are created, coordinated internally and specified after acceptance by the client.
    • Implementation and supportDevelopment of functions, with at accompanying focus on usability and micro-interactions.
    • Quality testing & presentationFinished functions are tested, final adjustments are made and finally presented to the client.